The Folioport client portal got two more things, asked for in plain words: paying for the Studio and Agency plans through Stripe, and apps for the App Store and Google Play where a studio can pay too. Claude Code built both, and on the normal path they worked. Checked against the founder's money table and the stores' rules, they had 27 problems: studios already on paid plans kept them for nothing, a studio bigger than Free could not cancel, a plan given free kept charging the card, a suspended studio was charged and could not cancel, the apps sold plans in a way the stores refuse, and clients could not sign in to the app at all. 25 are fixed.
27 problems in what was handed over: 3 critical, 9 high, 5 medium, 10 low. The worst cost money: after a handover the previous owner's card kept paying, a plan the founder gave free went on charging, and a suspended studio was charged and could not cancel. Studios already on paid plans kept them for nothing, an owner whose studio was bigger than Free could not cancel, the apps sold plans in a way the stores refuse, clients could not sign in to the app, and on iPhone and Android the menu could not be tapped. Nine problems would have stopped the apps at Apple's or Google's review, five in the version handed over and four brought by the fixes; eight are fixed. Two of the nine were judged from the code and settings, not a run: taking a photo on iPhone, and a plan change in the US build, the one still open. Why ten rounds: in the second the founder asked for the stores' own purchases, which brought problems of their own; then the founder settled rules the money table had not covered, such as how long to wait when the bank asks to confirm a payment; the last rounds dealt with rarer mixes of a cancel, a handover and a payment, until every new one needed Stripe to fail. The iPhone app ran only in the simulator, and purchases in RevenueCat's Test Store. One build: the numbers describe it, not a rate for such apps.